using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Serialization;

namespace EntityKit.Runtime
{
    /// <summary>
    /// 在Editor下设置Runtime的运行环境，Editor独有设置不能写在这里 
    /// </summary>
    public class GameSettingConfig : ScriptableObject
    {
        #region Log Setting

        public LogSetting LogSetting;

        #endregion

    }


    public enum LogSetting
    {
        EnableWriteLog,
        DisableWriteLog
    }
}